A Boring Video Game

I added some simple controls to the solenoid circuit to help with testing:

2014 10 02 controls

These controls feed the Arduino’s analog and digital inputs.

Fourth test: interactive activation and duty cycle

With this beefed-up circuit, I can play around with complex movements by activating the solenoid with varying timing and duty cycles.

Some issues with low duty cycles became clear:

Some other ideas came out of testing:

Also, the breadboard is getting to be a mess of jumper wire. I think it’s refactoring time: I’ll clean up the circuit and pop in some shorter wires.